forked from amkovkov/GranuSightSoftware2
fix: CameraView
TWO lines (нет слов, одни эмоции бля)
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@@ -164,7 +164,7 @@ public partial class CameraView : OpenGlControlBase
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gl.BindVertexArray(VAO); ThrowIfOpenGLError(gl);
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gl.BindVertexArray(VAO); ThrowIfOpenGLError(gl);
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gl.BindBuffer(GlConsts.GL_ARRAY_BUFFER, VAO); ThrowIfOpenGLError(gl);
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gl.BindBuffer(GlConsts.GL_ARRAY_BUFFER, VBO); ThrowIfOpenGLError(gl);
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unsafe
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unsafe
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{
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{
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fixed (float* pVertices = Vertices)
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fixed (float* pVertices = Vertices)
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@@ -515,6 +515,7 @@ public partial class CameraView : OpenGlControlBase
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var tileMode = TileMode;
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var tileMode = TileMode;
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// 1. Очищаем экран
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// 1. Очищаем экран
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gl.Disable(GlConsts.GL_SCISSOR_TEST);
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gl.Viewport(0, 0, (int)Bounds.Width, (int)Bounds.Height);
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gl.Viewport(0, 0, (int)Bounds.Width, (int)Bounds.Height);
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gl.ClearColor(0f, 0f, 0f, 0f);
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gl.ClearColor(0f, 0f, 0f, 0f);
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gl.Clear(GlConsts.GL_COLOR_BUFFER_BIT);
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gl.Clear(GlConsts.GL_COLOR_BUFFER_BIT);
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