forked from amkovkov/GranuSightSoftware2
fix: CameraView
TWO lines (нет слов, одни эмоции бля)
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@@ -51,7 +51,7 @@ public partial class CameraView : OpenGlControlBase
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uniform mat4 uMvp;
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uniform mat3 uUv;
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out vec2 vUv;
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void main()
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@@ -59,7 +59,7 @@ public partial class CameraView : OpenGlControlBase
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vec3 uv = uUv * vec3(aUv, 1.0);
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vUv = uv.xy;
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gl_Position = uMvp * vec4(aPos, 0.0, 1.0);
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}
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}
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";
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private const string FRAGMENT_SHADER = @"
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#version 300 es
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@@ -73,7 +73,7 @@ public partial class CameraView : OpenGlControlBase
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void main()
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{
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fragColor = texture(uTex, vUv);
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}
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}
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";
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private readonly float[] Vertices =
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[
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@@ -164,7 +164,7 @@ public partial class CameraView : OpenGlControlBase
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gl.BindVertexArray(VAO); ThrowIfOpenGLError(gl);
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gl.BindBuffer(GlConsts.GL_ARRAY_BUFFER, VAO); ThrowIfOpenGLError(gl);
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gl.BindBuffer(GlConsts.GL_ARRAY_BUFFER, VBO); ThrowIfOpenGLError(gl);
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unsafe
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{
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fixed (float* pVertices = Vertices)
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@@ -515,6 +515,7 @@ public partial class CameraView : OpenGlControlBase
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var tileMode = TileMode;
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// 1. Очищаем экран
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gl.Disable(GlConsts.GL_SCISSOR_TEST);
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gl.Viewport(0, 0, (int)Bounds.Width, (int)Bounds.Height);
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gl.ClearColor(0f, 0f, 0f, 0f);
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gl.Clear(GlConsts.GL_COLOR_BUFFER_BIT);
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@@ -697,4 +698,4 @@ public partial class CameraView : OpenGlControlBase
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return (1f, 1f);
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}
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}
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}
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}
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