fix: typos

TOO many typos
This commit is contained in:
2026-03-11 12:46:21 +03:00
parent 4bf23c6993
commit 821144a691
22 changed files with 165 additions and 165 deletions
+13 -13
View File
@@ -11,7 +11,7 @@ using Avalonia.Media;
using Avalonia.Styling;
using Avalonia.Threading;
using GSS2.Core.Extentions;
using GSS2.Core.Extensions;
namespace GSS2.UI.Core;
@@ -91,7 +91,7 @@ public class SectionPanel : Panel
}
private readonly Dictionary<Control, int> _childIndeces = new Dictionary<Control, int>();
private readonly Dictionary<Control, int> _childIndices = new Dictionary<Control, int>();
private bool _initialized = false;
private int _previousIndex = 0;
@@ -135,9 +135,9 @@ public class SectionPanel : Panel
if (_initialized)
{
_childIndeces.Clear();
_childIndices.Clear();
foreach (var (i, child) in Children.Enumerate())
_childIndeces.Add(child, i);
_childIndices.Add(child, i);
}
}
panel.InvalidateArrange();
@@ -272,7 +272,7 @@ public class SectionPanel : Panel
return;
}
foreach (var (child, i) in _childIndeces)
foreach (var (child, i) in _childIndices)
{
var transform = child.RenderTransform as TranslateTransform;
if (transform is null)
@@ -303,13 +303,13 @@ public class SectionPanel : Panel
if (!_initialized)
{
foreach (var (i, child) in Children.Enumerate())
_childIndeces.Add(child, i);
_childIndices.Add(child, i);
_initialized = true;
}
if (_previousIndex == CurrentIndex)
{
foreach (var (child, i) in _childIndeces)
foreach (var (child, i) in _childIndices)
{
var rect = Orientation switch
{
@@ -334,27 +334,27 @@ public class SectionPanel : Panel
{
int indexSingleShift = indexShift / Math.Abs(indexShift);
var firstIndex = _childIndeces.Min(ch => ch.Value);
var lastIndex = _childIndeces.Max(ch => ch.Value);
var firstIndex = _childIndices.Min(ch => ch.Value);
var lastIndex = _childIndices.Max(ch => ch.Value);
if (indexSingleShift == -1 &&
_previousIndex - 1 < firstIndex)
{
var newIndex = firstIndex - 1;
var (child, _) = _childIndeces.MaxBy(ch => ch.Value);
var (child, _) = _childIndices.MaxBy(ch => ch.Value);
InstantTransform(child, -Children.Count(), size);
_childIndeces[child] = newIndex;
_childIndices[child] = newIndex;
}
if (indexSingleShift == 1 &&
_previousIndex + 1 > lastIndex)
{
var newIndex = lastIndex + 1;
var (child, _) = _childIndeces.MinBy(ch => ch.Value);
var (child, _) = _childIndices.MinBy(ch => ch.Value);
InstantTransform(child, Children.Count(), size);
_childIndeces[child] = newIndex;
_childIndices[child] = newIndex;
}
List<Task> animations = new List<Task>();